Max raided %:%fire a list while X/Y < this % (scales per list size)
Each sweep opens the Farm List and walks lists in fair rotation order (least-fired first). A list fires while its utilization (X/Y) is below Max raided % — or its own Custom % / Manual setting from the per-list control below. When Auto-schedule is OFF, sweep fires only on button click.
🎲 Anti-robot: upisani % je samo sidro — svaki run SVAKA lista dobije svoj izrolani prag (±28 oko sidra), nikad dva puta isti broj za istu listu. Stvarno korišteni pragovi se vide u Logu (humanize farm pragovi).
Farm lists — per-list control
Klikni Scan farm lists da povučem prave liste iz igre s trenutnim x/y. Za svaku biraš: Global % (globalni Max raided %), Custom % (vlastiti prag samo za tu listu), ili Manual (engine je NIKAD ne gađa — ti je klikneš sam u igri). Pošto je % omjer, sam se skalira kad se liste smanje (20/100 ≈ 20/98).
Last visit:never
Last result:—
Total gold (last):—
Look-only %:šansa da posjeta samo pogleda selo i ode (ljudski), bez gradnje
🎲 Anti-robot: i ovo je samo sidro — stvarni % se ponovo izrola na svaki farm run / start sesije (±40 oko sidra, nikad dva puta isti). Korišteni broj piše u Logu uz "Visit starting".
Daily gold cap:0 = unlimited · spent today: 0 · instant-complete + NPC se gase kad se dostigne
Visit = 1-4 random sela (može i isto dvaput — ljudi zaborave) kroz prave klikove: sidebar → dorf1/dorf2 → klik na slot → upgrade. Koristi per-village postavke (caps, NPC mode, auto-train) iz Settings/Buildings tabova. Engine ga pokreće automatski kroz prirodne lance (farm → browse → visit); ovdje ga pokrećeš ručno.
Behavior Engine:OFF
Kontinuirani ljudski ritam umjesto "pošalji-pa-stani": sesije + pauze + noćni offline + yield dok ti igraš (ne dira tab dok si aktivan) + vikend/lagani/slobodni dani + umor pred kraj sesije. Kad je ON, gasi stare farm/build auto-alarme (engine je jedini scheduler).
Mode:—
Time left in mode:—
Day plan:—
Offline window:—
Last action:—
Sleep / offline::00 –:00
Sati spavanja (lokalno vrijeme, 0–23, start < end). U ovom prozoru engine ne radi ništa — kao da spavaš.
Tempo (sve se pamti)
Otvori po burstu:–Pauza između (sek):–
Sesija (min):–Pauza-sesija (min):–
Engine koristi OVO za tempo — NE "Run every / jitter" iz Farm/Build taba (to je stari alarm sistem koji engine gasi).
🎲 Anti-robot drift: ovi rasponi su samo početno sjeme — poslije svakog farm runa / starta sesije PROZORI se sami pomjere (npr. pauza 3–15 → 10–25 → 31–44), unutar granica: pauza 3–60 s, sesija 5–30 min, pauza-sesija 2–20 min, burst 1–40 (nikad dva ista bursta zaredom). Trenutni prozori pišu u Logu (humanize linije).
Last hero raid:never
Last result:—
Workflow: Manually enter farm/oasis coordinates per village. Then click Raid biggest → script visits each saved coord via /karte.php?x=X&y=Y (Travian's own map URL), reads animal counts, then sends hero to the oasis with most animals. NO direct API calls — only normal page navigations + DOM clicks, indistinguishable from a player browsing the map. Or click Raid on any specific row to send hero straight to that oasis. Use sparingly (a few times per session) to look organic.
Farm village (per server)
The script supports any Travian server. For each server you play on, pick which village to use as the farm-launching village — it switches there before each COMP-mode sweep, reads troops on its dorf1, then fires Farm Lists. If nothing is saved for the current server, the sweep gracefully degrades to "just go straight to the Farm List" (VPS-style) so things still work while you decide.
Loading…
A) Use the village you're on right now
grabs origin + active village name + DID from the open Travian tab
B) Or enter manually (works without an open tab)
Find the DID in Travian: click the village in the sidebar, look at the URL — ?newdid=22209. Village name must match what's shown in the sidebar exactly.
On = Active. Build sweep visits ONLY checked villages. x/y = village map coords. NPC threshold = when any stored resource hits this, NPC fires. NPC mode: Off (no NPC at all — use if you have merchant routes), Balance, Crop dump, Active build, or troop ratio. Crop cap = max cropland level. Resource fields + internal buildings → Buildings tab.
Auto-train troops
At the end of each village's visit, the script trains one troop at the max amount Travian computes. Empty = no auto-train. Needs a Buildings-tab Scan on each village (so it knows where the Barracks / Great Barracks are). GB> = when the regular Barracks training queue exceeds this many troops, training switches to the Great Barracks (default 1800). gold @ full crop = spend gold (NPC exchange) to train only when the granary is full — turns overflowing crop into troops; off = never gold.
Pick a village, click Scan. ALL built buildings are listed (maxed ones tagged MAX). Target input: empty = ignore · 0 = DEMOLISH the building (via Main Building, needs MB lvl 10+) · number = upgrade to that level. Set Wood/Clay/Iron target for outside fields (0 = don't touch). Visit phases: croplands (Settings tab) → wood/clay/iron → internal buildings.